More surprising is the listing’s description of the project that engineer will work on, namely a AAA title. Since PopCap’s specialty is in PC and mobile games, that last requirement is surprising enough. Necessary skills required include experience with existing game engines, the ability to write in C++ coding language, and experience designing games for the PlayStation 3 and Xbox 360. PopCap Games and parent company Electronic Arts posted an advertisement for a “Generalist” software engineer with the studio at the beginning of November. Based on job postings within the studio, though, PopCap is turning away from its roots. Its puzzle game Bejeweled is a classic and casual gamer staple. PopCap Games is one of the studios responsible for this division becoming an industry standard. If you want to convince a publisher to fund your studio’s game, you have to tell them that it’s either targeted at the big-spending core gamer who loves his Halo or the casual gamer, he who loves Angry Birds. Over the past ten years, it’s become increasingly common for both the gaming press and the industry to describe video games in terms of “casual” and “core” audiences.
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